A graphic measure for game-theoretic robustness

نویسندگان

  • Patrick Grim
  • Randy Au
  • Nancy Louie
  • Robert Rosenberger
  • William Braynen
  • Evan Selinger
  • Robb E. Eason
چکیده

Robustness has long been recognized as an important parameter for evaluating game-theoretic results, but talk of ‘robustness’ generally remains vague. What we offer here is a graphic measure for a particular kind of robustness (‘matrix robustness’), using a three-dimensional display of the universe of 2×2 game theory. In such a measure specific games appear as specific volumes (Prisoner’s Dilemma, Stag Hunt, etc.), allowing a graphic image of the extent of particular game-theoretic effects in terms of those games. The measure also allows for an easy comparison between different effects in terms of matrix robustness. Here we use the measure to compare the robustness of Tit for Tat’s well-known success in spatialized games (Axelrod, R. (1984). The evolution of cooperation. New York: Basic Books; Grim, P. et al. (1998). The philosophical computer: Exploratory essays in philosophical computer modeling. Cambridge, Mass: MIT Press) with the robustness of a recent game-theoretic model of the contact hypothesis regarding prejudice reduction (Grim et al. 2005. Public Affairs Quarterly, 19, 95–125). P. Grim · R. Rosenberger (B) · R. E. Eason Philosophy Department, Stony Brook University, Harriman Hall 213, Stony Brook 11794, USA e-mail: [email protected] R. Au Communications Department, Cornell University, Ithaca, USA N. Louie Linguistics Department, University of Southern California, Los Angeles, USA W. Braynen Philosophy Department, University of Arizona, Tucson, USA E. Selinger Philosophy Department, RIT, Rochester, USA

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عنوان ژورنال:
  • Synthese

دوره 163  شماره 

صفحات  -

تاریخ انتشار 2008